DESIGN
THE NIGHT.
Compose or import a track, let the beat engine map it, choreograph lasers, smoke, pyro and screens to every drop — and preview the entire show before doors open.
One console. Every fixture on the beat.
Register each machine with its protocol, place it in the venue, and the show generator writes its cues from the song's analysis. Scroll to put each one on stage.
Beams that know the downbeat.
102 presets — fans, tunnels, sparkles, rotor dots — cued per section with speed following the BPM, aimed in 3D, and previewed as the exact shape each projector draws.
Give every beam a body.
Smoke lands just ahead of each drop and on high-energy sections, with a cooldown per machine so the room never fogs out.
Fire on the peak.
Pyro only fires on the strongest transients inside a drop — sparse by design — placed and angled on the venue plan and rehearsed in 3D long before anything is armed.
MIR//VISION designs and previews. Firing real pyro is dangerous and regulated — see Terms.
Screens that move with the music.
One visual per section from a 311-preset MilkDrop pack. Every wall streams from its own URL and follows the venue's show clock, so the whole room stays in sync.
Design and remix songs on a node canvas — patch sources, generators and FX together with live preview while you work.
Pull text-to-audio models straight from HuggingFace into local storage and feed them into your song graphs.
Client-side beat and section analysis of any track — BPM, downbeats, energy envelope, drops and transient peaks.
Auto-generated laser, smoke, pyro and screen cues locked to the beat grid. Every cue stays fully editable.
Venues with their own rig and floor plan. Schedule shows to go live on time, or run one now on every wall in the room.
See exactly what the lasers draw, then watch the whole show play out in 3D before the doors open.
Upload a track or build one on the node canvas.
The beat engine maps BPM, sections and peaks.
Cues for lasers, smoke, pyro and screens — on the grid.
Watch it in 2D and 3D, then tune every cue.
